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- //***************************************************************************************
- // ShadowMap.h by Frank Luna (C) 2015 All Rights Reserved.
- //***************************************************************************************
-
- #pragma once
-
- #include "../../Common/d3dUtil.h"
-
- enum class CubeMapFace : int
- {
- PositiveX = 0,
- NegativeX = 1,
- PositiveY = 2,
- NegativeY = 3,
- PositiveZ = 4,
- NegativeZ = 5
- };
-
- class ShadowMap
- {
- public:
- ShadowMap(ID3D12Device* device,
- UINT width, UINT height);
-
- ShadowMap(const ShadowMap& rhs)=delete;
- ShadowMap& operator=(const ShadowMap& rhs)=delete;
- ~ShadowMap()=default;
-
- UINT Width()const;
- UINT Height()const;
- ID3D12Resource* Resource();
- CD3DX12_GPU_DESCRIPTOR_HANDLE Srv()const;
- CD3DX12_CPU_DESCRIPTOR_HANDLE Dsv()const;
-
- D3D12_VIEWPORT Viewport()const;
- D3D12_RECT ScissorRect()const;
-
- void BuildDescriptors(
- CD3DX12_CPU_DESCRIPTOR_HANDLE hCpuSrv,
- CD3DX12_GPU_DESCRIPTOR_HANDLE hGpuSrv,
- CD3DX12_CPU_DESCRIPTOR_HANDLE hCpuDsv);
-
- void OnResize(UINT newWidth, UINT newHeight);
-
- private:
- void BuildDescriptors();
- void BuildResource();
-
- private:
-
- ID3D12Device* md3dDevice = nullptr;
-
- D3D12_VIEWPORT mViewport;
- D3D12_RECT mScissorRect;
-
- UINT mWidth = 0;
- UINT mHeight = 0;
- DXGI_FORMAT mFormat = DXGI_FORMAT_R24G8_TYPELESS;
-
- CD3DX12_CPU_DESCRIPTOR_HANDLE mhCpuSrv;
- CD3DX12_GPU_DESCRIPTOR_HANDLE mhGpuSrv;
- CD3DX12_CPU_DESCRIPTOR_HANDLE mhCpuDsv;
-
- Microsoft::WRL::ComPtr<ID3D12Resource> mShadowMap = nullptr;
- };
-
-